The day was hot and arid but nothing far from a typical day in this massive dessert. Maarav and Nadim Barak have instructed Synthstutter, Nealon, and Cosmitto to save Ida Hakar from Bexley’s Bard college all while murdering the fiends that took it over by force, the Asgalli clan. Manray, a fierce sellsword that protected the college travelled all the way to Byba to find help for the Maestros of the College. Each group member had a few short errands to do at Byba before embarking on this mission.
Cosmitto, Nealon, and Synthstutter first all had a few purchases to make with the recently plundered gold from the initiation process. Cosmitto then left for the capitol district of Byba in search of a signature of the Archmages so that he could forge a pardon to get free camel taxi’s. He did find a signature in the deed of a building in a small market but decided finally not to continue with his plans.
Synthstutter went and investigated the situation with the taxi services. He devised a plan to steal camels to get free rides to Linemell. Nealon was the most productive of the three. He payed a small visit to The Leering Dolphin (also in the capitol district) in search of water to carry on their trip. A suspicious place as a shady deal was carried out by unknown men while Nealon distracted the Innkeeper. He purchased a barrel and stole the poor Lady’s camel.
The group met up at sundown, managed to perform the big heist to obtain more camels, and began their trek at night. After their first night in the wilderness they found suspicious footmarks accross their camps with no evidence of an owner. During this following day of travelling, 4 camels were found with no riders carrying 4 barrels. The camels were sattled up and had nothing on them. Suddenly their caravan grew to a total of 9 camels. Certainly camels are the main theme of this adventure.
The group passed through a massive pit of quicksand of about a 20 foot radius but that didnt obstruct their path. They arrived at Linemell that evening and attempted to sell the new found camels to the camel vendors at the city. They vendors werent aware that these camels were stolen but they were very confused as to why they were trying to sell them camels from their batch? Apparently the camels they had found in the dessert abandoned were magically marked to be taxi camels. As were the ones they stole.
Linemell proved to be but a minor settlement with small clay huts for houses. The happiest thing about the little town was the oasis attached to it. They returned 8 of their camels and proceeded to the nearby oasis to fill up their barrels with water. In an attempt of another business proposition, the group tried to sell the city’s own water back to them. They were not succesful in selling the water to the innkeeper of the Howling Star. Frustrated, the group now tried to sell the wood of one of the barrels to a local carpenter.
They were finally succesful and in the process found a place to stay for the night. When they rose the next morning they found the carpenter building a new chest for his son with that wood. He was thrilled as his son is not very fond of him. The group went to the camel vendors and tried to forcefully take the camels from them. They were unsuccessful since all of their camels had been rented! It was then decided they would be travelling on foot.
At the next junction outside the city, the group encountered a group of bandits on a camel carriage and there was no way the group of camel hoarders that are these adventurers weren’t going to steal these camels. They murdered the bandits and stole the carriage! These camels were not branded either so they were over filled with joy. They finally had exited the dessert and entered a more pleasent environment. Passing through a mountain range they finally arrived at Bexley a few hours after sundown.
This small niche of a town was gorgeous. The small gardens and the joy of the city was very much noticeable even during the night. The group managed to do a little recon by visiting the Black Spirit, a local racous tavern in Bexley. They didnt get much info as Manray already had informed them of everything this barkeep new. The college was taken over about a month ago and since then the place has become smelly and marshy.
The group didn’t waste a second. They entered the college from the side entrance coming face to face with crocodiles and snakes in the kitchen. Passing through they found an even bigger crocodile occupying the old banquet hall of the college. The group managed to get ontop on the balconies of this room and rain hell on him. Unfortunately there was a casualty. Synthstutter succumbed to this creature but Nealon was able to revive his little brother. Upstairs they met with Anatolia the Maid and told her to leave without any escort. She was heard wailing as she passed through the kitchen and her death is all but confirmed.
Passing through the banquet hall the adventurers entered the prop room behind the main stage. The whole place had been overtaken by weeds and tall grass making the once beatuiful college into essentially a swamp. They found nothing of interest here and entered the tower. Inside they found a private library and in its upper floor a recital room. A magic circle was placed in the room which was stepped on by Synthstutter releasing a cloud of poisonous gas on the group. They managed to survive just barely. They took a small rest here and proceeded on the rescue mission.
Passing through the halls, a face emerged from one of the doors that led to the yewmaster room. The talking door did not prove useful. The next room had a few Asgalli grunts occupying the student chambers. Battle ensued with Synthstutter again as a casualty. Nealon was not able to save him this time. Rescuing the cleric now become a necessity. The talking door unlocked itself revealing lost artifacts belonging to Atgal, a famous battle mage from the Rupture.
These powerful gifts were taken gratefully but no one in the party could really use them. They crossed over a broken balcony over looking the main hall and proceeded carefully into the master bedroom. Inside they found two grunts gaurding a shaman brewing potions in a cauldron and the cleric who had been miniaturized and locked inside a small wooden cage. Cosmitto took deadly blows but using his vulpin determination slice and diced through the grunts and lanced his recently purchased Javelin of Lightning through the shaman’s heart. An epic feat of strength!
Ida has been saved but her current state inhibits her from reviving Synthstutter immediately. She tells the party to take him to the forsaken temple to revive him. The same goes for Ah-Muzen-Cab. Cosmitto then relays the message to his captain via the Modron (small flying contructs that spread the whispers of the MotF). The young Witch Doctor will live long enough to see himself age!